Super Grass Patch With Serial Key [Win/Mac] Latest

The Super Grass 3D Studio Max plugin allows you to create grass bundles, single grass blades, grass lawn patches or complete grass lawns.
 
Super Grass  is very flexible interfaces allows the usage of heightfield data, data, vectorfield and probability data in form of maps to influence the bending , position and appearance of each individual grass blade in a complete lawn and additionally allows the visualization of vectorfield data or heightfield data sets.
 
The Super Grass plugin also includes a special MentalRay material.

 

 

 

 

 

 

Super Grass Crack+ Serial Key For Windows

===============
# The Super Grass plugin allows you to create grass bundles, single grass blades, grass lawn patches or complete grass lawns. 
# Super Grass is very flexible interfaces allows the usage of heightfield data, data, vectorfield and probability data in form of maps to influence the bending, position and appearance of each individual grass blade in a complete lawn and additionally allows the visualization of vectorfield data or heightfield data sets. 
# The Super Grass plugin also includes a special MentalRay material.
# The plugin can be used in combination with  Mental Ray Mental .
# Super Grass Description:
# ====================
# The Super Grass plugin allows you to create grass bundles, single grass blades, grass lawn patches or complete grass lawns. 
# Super Grass is very flexible interfaces allows the usage of heightfield data, data, vectorfield and probability data in form of maps to influence the bending, position and appearance of each individual grass blade in a complete lawn and additionally allows the visualization of vectorfield data or heightfield data sets. 
# The Super Grass plugin also includes a special MentalRay material.
# The plugin can be used in combination with  Mental Ray Mental .
#
# The Super Grass plugin allows you to create grass bundles, single grass blades, grass lawn patches or complete grass lawns. 
# Super Grass is very flexible interfaces allows the usage of heightfield data, data, vectorfield and probability data in form of maps to influence the bending, position and appearance of each individual grass blade in a complete lawn and additionally allows the visualization of vectorfield data or heightfield data sets. 
# The Super Grass plugin also includes a special MentalRay material.
# The plugin can be used in combination with  Mental Ray Mental .
#
# The Super Grass plugin allows you to create grass bundles, single grass blades, grass lawn patches or complete grass lawns. 
# Super Grass is very flexible interfaces allows the usage of heightfield data, data, vectorfield and probability data in form of maps to influence the bending, position and appearance of each individual grass blade in a complete lawn and additionally allows the visualization of vectorfield data or heightfield data sets. 
# The Super Grass plugin also includes a special MentalRay material.
# The plugin can be used in combination with  Mental Ray Mental .
#
# The Super Grass plugin allows you to create grass bundles, single grass blades, grass

Super Grass

——————————————————-
A Super Grass plugin for 3D Studio Max 11 64bit based on Grass Bundle Framework by X-Plane and 3Dnation.

Environment:
——-
Color-Blend – 3D-Studio-Max

Version:
——–
1.0.0.0

Release Date:
———
2012.07.13

Installation:
————-
– Extract the Super Grass zip-file into the plugins folder of your 3D Studio Max installation
– Go to Preferences->Plugins
– Open the ‘Plugins’ list
– Scroll down to the section ‘Super Grass’ and select it
– Use the installer according to your Operating System (Windows, Mac, Linux,…)

Usage:
—–
– Activate the Super Grass plugin in the ‘plugin’ list of 3D Studio Max
– Use all functions as in the picture above
– You will find a tutorial on the using the Super Grass plugin in the’study’ folder of the download

Bug Report:
———–
Please use the following link to report bugs and other suggestions for improvement:

Support:
——-
If you have questions regarding the use of this plugin you are welcome to use the Super Grass support site:

More Information:
——————
Super Grass has been developed by Peter Gentröd.
For more information, please visit the project homepage:

Contact:
——-
Any other questions about this plugin or licensing issues please feel free to contact me:
peter.gentröd@autodesk.com

License:
——-
This plugin is available free of charge under the GPLv2 and/or the LGPLv2.1 licenses.
It is under the free Software Foundation licenses.
Please see for details.

The Super Grass plugin is developed for use in 3D design and visualisation. Use it in any way that is legal, and in a way that does not harm others or violate their rights.

Permission
6a5afdab4c

Super Grass Crack Product Key Full For PC

Generates output data (grass, blades, maps) for 3D Studio Max.
 
The Super Grass 3D plugin generates the grass script files in the grass bundle or single grass blades and also the files for the lawn patches. A grass bundle or a single grass blade consists of a directional vector (rotation), a height (or position) and a length. The vector consists of a rotation, a node rotation and a height start and a height end.
 
The lawn patches consist of a grass bundle/blade, a grass blade and a direction.
You can control the amount of grass blades (one, two, three) per blade bundle. You can control the amount of blades per lawn patch.
You can control the lawn patch length in either of the two possible modes:

normal: The lawn patch length is calculated according to the rotation.
 
random: The lawn patch length is defined with a certain probability. The lawn patch is generated with the length given in the probability data.

You can influence the bends of individual grass blades.
The heightfield vector data comes as heightfield data or an height vectorfield data set. The height vector data consists of the height of each node of a heightfield vector data set. The direction vector data comes in vectorfield, heightfield or probability data. The height of all nodes of the vector data are used to calculate the height of the nodes in the direction vector data. The direction vector data contains all the nodes of the vector data which are of the same class like the heightvector data set.
You can change the direction of the vector data set. You can change the rotation of the vector data set.
 
The grass type determines the appearance of the grass blade (color, curl, alignment).
The grass type for the lawn patch (direction) can be specified and the grass type of the lawn patch and the lawn patch direction is combined to the grass bundle or the grass blade.
You can set the grass type of the lawn patch (direction) and the grass type of the individual grass blade (curl, alignment).
 
The Super Grass plugin has two output formats:

.ms3d: The Super Grass.ms3d output format allows you to place the grass bundles or the grass blades and the lawn patches and to modify them in the same way as the Super Grass setup editor.

.obj: The Super Grass.obj output format allows you to change the grass bundle or the grass blade and the lawn patch and

What’s New In?

 * Create grass bundles, single grass blades, grass lawn patches or complete grass lawns.*
Create grass bundles.  
Creates grass bundles of various size and appearance with a single or an array of grass blades (NB: Does not create bundled grass blades if the single grass blades are bundled together in another bundle), shape complexity, orientation (upright, tilted, bent) or normal continuity.  
Create single grass blades.
   The grass blades can be manually positioned and oriented or can be created from data (see Vectormap).  
Create grass lawn patches or complete grass lawns.
   Create grass lawn patches or complete lawns with multiple grass blades (permanent parameters: number of grass blades, length, orientation, size, shape complexity, normal continuity, color) using a heightfield data set or a vectorfield data set.  In addition to the grass blades, create an interior surface for the lawn.
Create vector field data.
   Uses the data to model the bending and the shape of the grass blades.  
Simulate the grass blades.
Simulate the grass blades, combine with a list of position and orientation data.
Create grass blades with heightfield data.
The grass blade can be manually positioned and oriented in relation to other grass blades.  Additionally, the height of the grass blades can be defined.   By selecting one or more grass blades in the lawn and applying the height to those grass blades, a grass blade with the height value of all grass blades and the orientation of the grass blades is automatically created.
Add a Gradient to a grass blade.
 Combine a grass blade with  a color gradient and apply to grass blade.
Create a grass blade from scratch.
Create grass blades from scratch with empty parameters, including random parameters for color, angle, length and orientation.  
Create grass blades from scratch with a heightfield or vector field data set.

Review Super Grass core features:
 
* Saves to external files (.OBJ,.obj,.3DS,.stl,.obj.pfx)
* Supports most native file formats (like 2Lines, 3DS,.OBJ,.M3D,.3DS,.STL,.SGM,.SVG,.PS,.CEL,.PCD,.PAI,.TIFF,.DNG,.TGA,.BMP,.

System Requirements:

NVIDIA/AMD:
Windows
Mac OS X
Linux:
Minimum:
OS: Windows 7
Processor: Intel Core i3 or AMD Phenom II x4 965 or better
Memory: 4 GB RAM
Video: NVIDIA GeForce GTX 770 (1GB VRAM), AMD Radeon HD 7970 (1GB VRAM), or better
Hard Drive: 9 GB HD space
DirectX: Version 11
Additional Notes:
For the best experience, use a recent version of Chrome or Firefox

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